How Do I Build Standalones For Supported Platforms?
This article will show you how to build a standalone for supported platforms and what properties to set in the framework plugin.
Configure stack glxappLauncher
Select Select inclusions for the standalone application and add any Script Libraries you want to use with your application. You can always rebuild later if you forget one. It is important to keep in mind that glxappLauncher is a launcher stack. That means it's only purpose is to load the application framework. This means that allowing LiveCode to search for required inclusions will not work.
You can ignore the Stacks and Copy Files tabs. Just move on to the platform tabs (OS X, Windows, and Linux) and configure them.
Tell The Framework The Name Of Your Standalone
Now that you have configured the standalone settings for the glxappLauncher stack you need to tell the framework what you would like to name the standalone. Enter the the standalone name into the Standalone Name field.
Click Save Settings to save changes (2). This will save the application.dat stack file.