Now that I have finished configuring the glxappLauncher stack I can build a standalone executable with it.
I right-click on the glxappLauncher stack in the Application Browser and choose Save As Standalone Application...
I select the root application folder to build the standalone in.
When the standalone builder finishes I have a folder with the executables for each platform.
I copy the executables into the root folder (1). I can now delete the folder that the executables were built in (2)
The application folder now looks like this.
I can now double-click on one of the executables to test. The Article Maestro OS X application launches successfully and I see the registration dialog.
Sep 08, 2016
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