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Tutorials & Manuals » Converting An Existing Application To Use The Framework » Configure Standalone Settings

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Last Updated

Oct 16, 2009

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  • Prev: Tell Framework About New Application Stack
  • Next: Build Standalones

Configure Standalone Settings

Now that I have finished basic configuration I am going to build standalone executables. The standalone executables will enable me to test the standalone versions of the application while working on it in the IDE.

Configure Standalone Application Settings

The application framework uses the concept of a launcher stack. A launcher stack is a barebones stack that is bound to the Revolution engine when building a standalone. It has only enough logic to load application framework library which then takes over and loads the application. The launcher stack approach means you can edit the stack files in the IDE, save them and instantly launch the Windows or Mac executable for testing. This makes development incredibly fast.

The stack that I will build an application with is glxappLauncher. I right click on this stack in the Application Browser and select Standalone Application Settings...

Update Standalone Name

I set the standalone name to the name I entered in the General pane of the plugin earlier.

The name is Article Maestro.

Update Platform Tabs

Now I update the information in the platform specific tabs.

Update Stack Title

The last step before building the standalone is to set the title of the glxappLauncher stack. I right-click on the stack in the Application Browser to open the property inspector.

I then set the title to the application's name. I used Article Maestro.

Save Work

Now I save the glxappLauncher stack to disk.

  • Prev: Tell Framework About New Application Stack
  • Next: Build Standalones

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