Make State of "Hide Complete Items" Checkbox a Preference
Now we are going to add a preference to the application.
Open the Framework Plugin
Choose Development > Plugins > glxApplicationProperties from the menu to open the plugin.
Add a Preference
Switch to the Preferences pane (1) of the plugin. Click the Add Preference (2) button. Name the preference hide completed items (3) and click OK.
Note: It isn't required to add any preferences you use to the Preferences pane. We are going to do so because we are going to assign a default value for the preference.
Assign a Default Value
Now assign the preference a default value. Make sure hide completed items is selected in the left pane (1) and then type false into the Default Value field (2).
Edit HideCompleted Checkbox Script
Switch to the main program window and edit the script of the HideCompleted checkbox button by right-clicking on it in the Application Broswer.
Update Script
Add
glxapp_setPref "hide completed items", the hilite of me
to the script. It should appear right below the uiPopulateToDos handler. Now when the button is clicked the preference setting will be updated.
The Edit Menu
Now we are going to modify the scripts that affect the Edit menu. The menu has an item related to the state of Hide Completed Items.
Edit the Edit Menu Script
Click on the card script for main window (1) and edit the script of the Edit button (2).
Add menuPick Handler
The edit menu has an item that allows the user to toggle the setting of whether or not to hide completed items. This allows us to assign a shortcut key.
Update the script with this RevTalk code:
on menuPick pItemName
switch pItemName
case "hide completed items"
glxapp_setPref "hide completed items", \
not glxapp_getPref("hide completed items")
break
end switch
end menuPick
Now the menu item will toggle the preference whenever chosen.
Edit the MainMenu Script
The mainmenu of the program window is the ProgramMenu group. Edit the group script.
The script should look like this.
Update Script
Update the _ConfigureEditMenu with this RevTalk code:
on _ConfigureEditMenu
put the uMenu of button "Edit" of me into theMenu
## enable/disable items based on state of program
## Put checkmark next to item if pref is true
if glxapp_getPref("hide completed items") then
put "!c" before line 8 of theMenu
end if
set the text of button "Edit" of me to theMenu
end _ConfigureEditMenu
Here is what is going on. When the user clicks on a menu the Revolution engine sends a mouseDown message to the group (1). This allows you to enable/disable any menu items based on the current state of your application (i.e. whether or not an editable field has focus).
The mouseDown message calls _ConfigureEditMenu which loads the default menu, with no items disabled or checked, into the variable theMenu (2).
Before setting the text of the Edit button the code adds a checkmark (the !c) to the Hide Completed Items menu item (3).
Test Your Work
Check the Hide Completed Items checkbox.
Click on Edit Menu
Now click on the edit menu. The Hide Completed Items item should be checked.
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